Reflecting on last week's Metaverse event
at Eyebeam, it seems to me that one aspect that was barely touched upon
was the idea of the metaverse as a new form of civic space. The
virtual agora, if you will. Prokofy Neva
got closest, talking about the need for gathering places and a common
rule of law. But beyond that, most of the talk centered on creating
opportunities for new forms of business and reaching consumers better,
rather than new forms of democracy and engaging citizens better.
This is unfortunate, since there are a number of interesting Second
Life experiments that show the potential for civic engagement online.
Most are specific to particular causes, to get people mobilized to be
more active on a certain issue. I.e.:
More generally, there are the different ways that the Linden Labs,
the owners of Second Life, use technology to solicit the views and
suggestions of the SL population. Among the wide range of input
mechanisms they offer are their frequent community roundtables, Town Hall meetings, their Linden blogs, the discussion forums (now being phased out), and feature voting.
Really, Second Life is fertile ground for political scientists to
study how this new world confronts issues of democratic engagement,
free speech, inter-group conflict, the management of public goods, and
other government-like functions. Is it a benign dictatorship, a
corporation with a heart or something closer to the United Sims of
Secondlandia?
And beyond that, how do real world citizens self-organize using
these virtual spaces in ways that move beyond traditional party
functions and even other web-enabled organizing? Does civic engagement
in virtual environments echo the same political, nationalist, gender,
ethnic and socio-economic divides that characterize our non-virtual
public sphere? Or is there an emerging virtual civil society that
transcends those divisions?
I have been been through many struggles trying to get traditional
NGOs and advocacy groups to move from pre-Internet organizing and
strategic modes to a more net-centric, broad-based style of
mobilizing. Getting them to realize that online engagement is more
than just a static web page and an occasional email blast has been like
pulling teeth from tiger. Bringing them into a 3D virtual environment
will be exponentially more challenging.
That of course creates opportunities for new kind of organizations
and new forms of civic engagement to emerge outside of mainsteam civil
society. In the end, groups stuck in 1980s-style "We are the World"
type organizing will find themselves increasingly irrelevant as more
digitally-engaged activists emerge.